Create a huge construct that expands in all possible directions. While you build the wackiest and most fun parts, you'll have to keep the balance.
My role in development
After my fake Screenshot was approved, I've derived objects from the screenshot that would later be 3D modeled for ingame use.
I documented my problem-solving during the development stage. I drew dependency graphs for complex scripts and recorded bug fixes.
Abstract
Lofty is a high score game of skill, that requires players to build as high as possible without their construction falling over. The player has creative freedom to put abstract objects anywhere, but has to think of their weight and position.
This project was my first 3D game and, I've worked in a team of four to realize it.
My main responsibility was the development of the game in Unity 3D, including the code architecture.
However, I played a role in developing the Idea during the Ideation phase, as well as the art direction of the Project.
My fake screenshot (which can be seen above) convinced my team members and served as a reference for the look and feel in the further course of the visual development. This fake screenshot also served as a reference for the 3D modeler, to create the ingame Objects.
This project was my first 3D game and, I've worked in a team of four to realize it.
My main responsibility was the development of the game in Unity 3D, including the code architecture.
However, I played a role in developing the Idea during the Ideation phase, as well as the art direction of the Project.
My fake screenshot (which can be seen above) convinced my team members and served as a reference for the look and feel in the further course of the visual development. This fake screenshot also served as a reference for the 3D modeler, to create the ingame Objects.
Time Constraint:
Semester Project
Team Size: 4
Responsibilities:
Lead game development
Visual development
Game art
Lead game development
Visual development
Game art
Semester:
3rd semester / winter semester
3rd semester / winter semester
Course:
Visual Development for 3D Games
Visual Development for 3D Games
Supervisor:
Friedrich Schadow
Susanne Brandhorst
Thomas Bremer
Friedrich Schadow
Susanne Brandhorst
Thomas Bremer
Software used:
Adobe Photoshop
Unity 3D (C#)
Adobe Photoshop
Unity 3D (C#)