You and your teammate need to cut all the cream out of the cake slices that approach by mode of an increasingly faster moving conveyor belt. But beware! You’re not allowed to miss a cake or, even worse, trigger a bomb that’s baked into some of the delicacies.
Players cutting a cake
Players cutting a cake
Idle players
Idle players
Players before cutting
Players before cutting
Players cutting berries
Players cutting berries
Players in hell-mode, bomb cake approaches
Players in hell-mode, bomb cake approaches
players distancing to avoid the bomb
players distancing to avoid the bomb
Bomb is triggered
Bomb is triggered
Bomb explodes
Bomb explodes
Players cutting cake
Players cutting cake
Players in main menu
Players in main menu
Players cutting
Players cutting
Players cut vertically
Players cut vertically
Single player
Single player
My role in development
For CitCake I mainly developed visual effects to support the game feel, including the logic to trigger the effects.
Testing the gamefeel with trackers
Testing the gamefeel with trackers
Debugging VR rig
Debugging VR rig
Ideation
Ideation
Ideation for the game mechanics
Ideation for the game mechanics
A selection of the VFX and Animations I did for the game can be seen here.
I worked closely with the lead developer to implement them smoothly into the game.
Laser VFX and logic. Laser fades if players are too far apart
Laser VFX and logic. Laser fades if players are too far apart
Player sweating VFX
Player sweating VFX
Bomb explosion vfx
Bomb explosion vfx
Berry jump loop
Berry jump loop
Abstract
Time Constraint:
Three week game jam
Team Size: 5
Responsibilities:
Visual Effects
Visual development
Animation
Game design
Semester:
4th semester / summer semester
Course:
Production Design
Supervisor:
Susanne Brandhorst
Thomas Bremer

Software used:
Adobe Photoshop
Unity 3D (C#)
SteamVR

Hardware used:
HTC Vive tracker 2.0

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