You and your teammate need to cut all the cream out of the cake slices that approach by mode of an increasingly faster moving conveyor belt. But beware! You’re not allowed to miss a cake or, even worse, trigger a bomb that’s baked into some of the delicacies.
My role in development
For CitCake I mainly developed visual effects to support the game feel, including the logic to trigger the effects.
A selection of the VFX and Animations I did for the game can be seen here.
I worked closely with the lead developer to implement them smoothly into the game.
Abstract
Time Constraint:
Three week game jam
Three week game jam
Team Size: 5
Responsibilities:
Visual Effects
Visual development
Animation
Game design
Visual Effects
Visual development
Animation
Game design
Semester:
4th semester / summer semester
4th semester / summer semester
Course:
Production Design
Production Design
Supervisor:
Susanne Brandhorst
Thomas Bremer
Susanne Brandhorst
Thomas Bremer
Software used:
Adobe Photoshop
Unity 3D (C#)
SteamVR
Hardware used:
HTC Vive tracker 2.0
Adobe Photoshop
Unity 3D (C#)
SteamVR
Hardware used:
HTC Vive tracker 2.0