You and your teammate need to cut all the cream out of the cake slices that approach by mode of an increasingly faster moving conveyor belt. But beware! You’re not allowed to miss a cake or, even worse, trigger a bomb that’s baked into some of the delicacies.

Players cutting a cake

Idle players

Players before cutting

Players cutting berries

Players in hell-mode, bomb cake approaches

players distancing to avoid the bomb

Bomb is triggered

Bomb explodes

Players cutting cake

Players in main menu

Players cutting

Players cut vertically
Single player
My role in development
For CitCake I mainly developed visual effects to support the game feel, including the logic to trigger the effects.

Testing the gamefeel with trackers

Debugging VR rig

Ideation

Ideation for the game mechanics
A selection of the VFX and Animations I did for the game can be seen here.
I worked closely with the lead developer to implement them smoothly into the game.

Laser VFX and logic. Laser fades if players are too far apart

Player sweating VFX

Bomb explosion vfx

Berry jump loop
Abstract

Time Constraint:
Three week game jam
Three week game jam
Team Size: 5
Responsibilities:
Visual Effects
Visual development
Animation
Game design
Visual Effects
Visual development
Animation
Game design
Semester:
4th semester / summer semester
4th semester / summer semester
Course:
Production Design
Production Design
Supervisor:
Susanne Brandhorst
Thomas Bremer
Susanne Brandhorst
Thomas Bremer
Software used:
Adobe Photoshop
Unity 3D (C#)
SteamVR
Hardware used:
HTC Vive tracker 2.0
Adobe Photoshop
Unity 3D (C#)
SteamVR
Hardware used:
HTC Vive tracker 2.0